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    ERT Mod possibility

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    J.Libor
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    Re: ERT Mod possibility

    Post by J.Libor on Sat Aug 07, 2010 8:21 pm

    And we are working on a special something that might bring people.


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    Re: ERT Mod possibility

    Post by C. Davis on Sat Aug 07, 2010 10:15 pm

    Is it... a mod?
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    Re: ERT Mod possibility

    Post by J.Libor on Sat Aug 07, 2010 11:09 pm

    Maybe, not sure yet, we will let you know when we get some of it done


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    Re: ERT Mod possibility

    Post by C. Davis on Sun Aug 08, 2010 7:53 am

    I'm so sorry, but I can't help with anything. I really want to learn lighting or modelling.
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    Re: ERT Mod possibility

    Post by M. Galligano on Tue Aug 10, 2010 2:34 pm

    If it's for Emergency4, I am learning to model. But I haven't started yet.
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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 2:37 pm

    So how are you learning if you haven't started?


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    Re: ERT Mod possibility

    Post by DCBurke on Tue Aug 10, 2010 2:38 pm

    He plans on starting to learn eventually is what he means.


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    Re: ERT Mod possibility

    Post by M. Galligano on Tue Aug 10, 2010 2:40 pm

    Yeah. What he said. Rolling Eyes
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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 2:41 pm

    Ah ok...


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    Re: ERT Mod possibility

    Post by J. Hannahan on Tue Aug 10, 2010 2:42 pm

    I am an alright lightman. I could do some lights here and there but i'm still working on doin the light in a pattern (a rythmic pattern like left 1 sec right 1 sec left 1 sec and so on). Actually it's getting kind of easy. Smile I could even do lights where there's not supposed to be one. Razz
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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 2:44 pm

    Lighting is very easy to learn, just take patience to get realistic patterns.


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    Re: ERT Mod possibility

    Post by DCBurke on Tue Aug 10, 2010 2:49 pm

    Or luck like I had Wink


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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 2:50 pm

    Lol that works too


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    Re: ERT Mod possibility

    Post by J. Hannahan on Tue Aug 10, 2010 2:51 pm

    Once i spent an hour doing lighting, but I never did it too well. I kept trying but then I decided to just play the mod. Neutral
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    Re: ERT Mod possibility

    Post by M. Galligano on Tue Aug 10, 2010 2:57 pm

    Anyone have Emergency4?
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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 2:58 pm

    You will learn, just figure out how it all works and it becomes very easy.


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    Re: ERT Mod possibility

    Post by M. Galligano on Tue Aug 10, 2010 3:04 pm

    J.Libor wrote:You will learn, just figure out how it all works and it becomes very easy.
    Thanks for the info
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    Re: ERT Mod possibility

    Post by J.Libor on Tue Aug 10, 2010 3:13 pm

    I was tallking about lighting, modeling take a very long time and patience. Then for mods you want to do an interior and such.


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    Re: ERT Mod possibility

    Post by C. Davis on Tue Aug 10, 2010 7:07 pm

    DCBurke wrote:Or luck like I had Wink
    Yeah, your lights on the AUS Large Ambulance were awesome! I downloaded PRL, though. Your lights were beast though, especially the directional bar.
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    Re: ERT Mod possibility

    Post by DCBurke on Tue Aug 10, 2010 7:24 pm

    I gave up PRL because it was more operation christmas tree.


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    Re: ERT Mod possibility

    Post by C. Davis on Tue Aug 10, 2010 7:30 pm

    I know. I use it for most cars, but for the others I use Occram's lights.
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    Re: ERT Mod possibility

    Post by Jack Anders on Wed Aug 11, 2010 9:55 am

    Hey if you guys need a modeler I can do a little. I am working on a mod but its not going anywhere atm Sad. I can do sketch up extreamly well, and I have begun Zmodeler and am decient for only doing it for about a month and a half. PM me on EMP, I'm USman or here doesnt matter Wink

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    Re: ERT Mod possibility

    Post by DCBurke on Wed Aug 11, 2010 11:37 am

    Jack, if you're interested in doing models, find a unit in the ERT you can do for sure, and PM me, I can then provide everything you'll need


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    Re: ERT Mod possibility

    Post by C. Davis on Wed Aug 11, 2010 3:54 pm

    Do you think you could model L1? And DCBurke, when will you post pics of the ambos?
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    Re: ERT Mod possibility

    Post by Jack Anders on Thu Aug 12, 2010 8:33 am

    The model I started was suppose to be a quint, but the base looks more like a pumper. I got to the point of the ladder and it was canceled. As for modeling L1 i would love to, i may have some problem with the ladder part but should be okay.. I can not UV map yet though still working on figuring it out
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    Re: ERT Mod possibility

    Post by J. Hannahan on Thu Aug 12, 2010 8:35 am

    Can you import google sketchup because I have two ladder trucks that I made and I may be able to convert it to ERT ladders.
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    Re: ERT Mod possibility

    Post by Jack Anders on Thu Aug 12, 2010 8:40 am

    I can import, I looked at your models and they would have an outstanding number of polygons though
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    Re: ERT Mod possibility

    Post by J. Hannahan on Thu Aug 12, 2010 8:47 am

    Oh. Rolling Eyes
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    Re: ERT Mod possibility

    Post by Jack Anders on Thu Aug 12, 2010 8:53 am

    Thats just because google sketchup is stupid that way lol, Your models were actualy really good, thats the reasoning behind the polygon count Wink
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    Re: ERT Mod possibility

    Post by J. Hannahan on Thu Aug 12, 2010 9:30 am

    Bad models (ugly ones) in sketchup equal good polygon count in Zmodeler. But you see the New York mod? They have so many things on they're trucks and it looks really good. They also have lots of polygons.
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    Re: ERT Mod possibility

    Post by J.Libor on Thu Aug 12, 2010 10:12 am

    Sketch up models for a fire truck would have 30,000+ plus polys. If made is z modeler they have 2000 to 10,000.


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    Re: ERT Mod possibility

    Post by J. Hannahan on Thu Aug 12, 2010 10:17 am

    OH. I'll just learn how to Zmodel then.

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    Re: ERT Mod possibility

    Post by J.Starling on Thu Aug 12, 2010 4:34 pm

    I use to do a lot of moding when i was younger and had free time, but if we are serious about it I could get back and learn back what i use to be able to do and we could make some good lookin cars.
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    Re: ERT Mod possibility

    Post by DCBurke on Thu Aug 12, 2010 7:22 pm

    I am serious about it. Right now I have someone doing an impala and I believe CV. Anyone who is interested in doing a pumper or a ladder, I'll gladly supply pictures, I'm doing other models now too. I'll head this up and I'll do my share of work, but I want to make this a community effort. Anyone else in that can do anything?


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    Re: ERT Mod possibility

    Post by EwanRaven on Thu Aug 12, 2010 7:36 pm

    Skins. Will need pictures. Also... EWAN WANTS A CALL!


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    Re: ERT Mod possibility

    Post by DCBurke on Thu Aug 12, 2010 7:37 pm

    Whoever is making something, inform me, hell, send me the wireframes of the vehicles and I can make the skins


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    Re: ERT Mod possibility

    Post by J.Libor on Thu Aug 12, 2010 7:39 pm

    I'm going to redo the cv, it has some problems. I'll uv map and make a few skins.


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    Re: ERT Mod possibility

    Post by DCBurke on Thu Aug 12, 2010 7:42 pm

    Yeah go ahead. You don't need to get super detailed, if you don't wanna do super details, send me the skins and I'll do them for you no worries at all.


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    Re: ERT Mod possibility

    Post by J.Libor on Thu Aug 12, 2010 7:49 pm

    The wire frame for making skin or uv map?


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    Re: ERT Mod possibility

    Post by C. Davis on Thu Aug 12, 2010 7:50 pm

    I need to learn this stuff so I could help.
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    Re: ERT Mod possibility

    Post by DCBurke on Thu Aug 12, 2010 7:56 pm

    If you just do like a basic white skin, draw head lights and like blow on a logo or something, whatever you consider basic, I'll make it look good. It's what I do. Mikey got pissed at a mack truck one day, so I finished it for him before he blew up LA


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    Re: ERT Mod possibility

    Post by J.Libor on Thu Aug 12, 2010 8:06 pm

    Ok cool.


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    Re: ERT Mod possibility

    Post by EwanRaven on Thu Aug 12, 2010 8:22 pm

    Release date? lol
    Are we going to make units of everyone?


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    Re: ERT Mod possibility

    Post by DCBurke on Thu Aug 12, 2010 8:26 pm

    *plus 1 warning*
    And people, possibly. I know I'll be in it, in several forms, and the higher ups def will be, I'll try to include everyone. If you do something good in the mod, I'll get you in. Raven, since you're an HRES nad you said you'd do something for it in PM, I'll probably make you the HRES officer Wink


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    Re: ERT Mod possibility

    Post by EwanRaven on Thu Aug 12, 2010 8:41 pm

    Yay! I'm special!


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    Re: ERT Mod possibility

    Post by M.Daniels on Thu Aug 12, 2010 8:45 pm

    Would I be able to be in the mod?
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    Re: ERT Mod possibility

    Post by EwanRaven on Thu Aug 12, 2010 8:46 pm

    Actually how about in the missions Players will respond but in freeplay it can be anyone.


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    Re: ERT Mod possibility

    Post by J.Libor on Thu Aug 12, 2010 9:56 pm

    I think it would be cool if in the missions the only vehicals allowed are our active units. In free play you can use the hole works.


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    Re: ERT Mod possibility

    Post by DCBurke on Fri Aug 13, 2010 3:19 am

    I think I'll have everyone in there, but I'm going to start with the active vehicles first. We have enough to function, so we don't need to put everything in yet


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    Re: ERT Mod possibility

    Post by F. Garcia on Fri Aug 13, 2010 3:25 am

    J. Hannahan wrote:Bad models (ugly ones) in sketchup equal good polygon count in Zmodeler. But you see the New York mod? They have so many things on they're trucks and it looks really good. They also have lots of polygons.
    Their count is 5,000 on their units, lol


    This would be a great mod, hehe


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